Dutchman's Dash: Difference between revisions
Appearance
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===Power-Ups and Helpful Items=== | ===Power-Ups and Helpful Items=== | ||
*[[Bubble Buddy|Bubble Buddies]]: You get an extra life every time you collect 100 Bubble Buddies. | *[[Bubble Buddy|Bubble Buddies]]: You get an extra life every time you collect 100 Bubble Buddies. There are three types - yellow ones are worth 1 Bubble Buddy, blue ones are worth two Bubble Buddies, and purple ones are worth 3 Bubble Buddies. | ||
*[[Clam]]: Jumping on clams gives you goodies! | *[[Clam]]: Jumping on clams gives you goodies! Some clams spawn a power-up when jumped on, and others give you Bubble Buddies the first five times you jump on them. | ||
*[[Jellyfish]]: This power-up allows SpongeBob and Patrick to throw electrified jellyfish that kill enemies on contact. | *[[Jellyfish]]: This power-up allows SpongeBob and Patrick to throw electrified jellyfish that kill enemies on contact. The jellyfish bounce on the floor, and no more three of them can be onscreen at a time. | ||
*Pufferfish: This power-up allows SpongeBob and Patrick to inflate and grow spikes on their bodies for a few seconds, killing any enemy that touches them while they're inflated. | *Pufferfish: This power-up allows SpongeBob and Patrick to inflate and grow spikes on their bodies for a few seconds, killing any enemy that touches them while they're inflated. If this ability is used while the character is running, he'll also slide across the ground, making it easier to destroy enemies in your way. | ||
*[[Hooks|Hook]]: Each stage has one hook in it. | *[[Hooks|Hook]]: Each stage has one hook in it. If you manage to find one, it'll give you a free ride, allowing you to skip some of the level you're on. | ||
===Enemies and Hazards=== | ===Enemies and Hazards=== | ||
*[[Ghost snail|Ghost Snail]]: This enemy moves back and forth across the ground or platform he's on. | *[[Ghost snail|Ghost Snail]]: This enemy moves back and forth across the ground or platform he's on. Jumping on him will only make him hide in his shell; use power-ups to kill a Ghost Snail. | ||
*[[Ghost Jellyfish]]: This enemy randomly floats around, and can be killed just by jumping on him. | *[[Ghost Jellyfish]]: This enemy randomly floats around, and can be killed just by jumping on him. | ||
*Cannonball: Seen in Levels 1, 3, and 4. | *Cannonball: Seen in Levels 1, 3, and 4. Cannonballs occasionally spawn from either edge of the screen and will slowly fly across. You can get rid of a cannonball by jumping on it. | ||
*Fireball: Seen in Levels 2, 3, and 4. | *Fireball: Seen in Levels 2, 3, and 4. Fireballs rain from the sky, and nothing can destroy them. | ||
*Ghost Cannonball: Seen in Level 4, and also used by the Flying Dutchman's ship. | *Ghost Cannonball: Seen in Level 4, and also used by the Flying Dutchman's ship. Ghost Cannonballs are the same as normal Cannonballs, except engulfed in ghostly green flames and totally indestructible; jumping on one of these will deal damage to you! | ||
*Ghost Fireball: Only seen in Level 5. | *Ghost Fireball: Only seen in Level 5. Ghost Fireballs are just like normal Fireballs but colored green, and they only appear when the Flying Dutchman summons them with his Ghastly Laugh. Also, they only ever rain down on the floating platforms in the room. | ||
*Water: Falling into water will result in an instant death since SpongeBob and Patrick are terrible swimmers. | *Water: Falling into water will result in an instant death since SpongeBob and Patrick are terrible swimmers. Level 5 also has a pool of acid which has the same function as water. | ||
*The Flying Dutchman: The final boss of the game, encountered in Level 5. | *The Flying Dutchman: The final boss of the game, encountered in Level 5. The Dutchman will float around the room and attack by throwing electrified jellyfish just like the ones SpongeBob and Patrick use. He alternates between sending a group of three jellyfish rolling on the floor and tossing up four jellyfish which ricochet around the room. Sometimes, he can also let out a Ghastly Laugh that'll send Ghost Fireballs raining down. To defeat the Dutchman, you have to hit his head six times, either by jumping on him or hitting him with a power-up. This is incredibly easy to do if you have a power-up because once the Dutchman recovers from being hit, he immediately becomes vulnerable to taking damage again. Keep in mind, though, that Gary is also in this level, trapped in a cage suspended above a pool of acid. The cage will slowly lower itself towards the acid and if it reaches the pool, it's game over! Luckily, there's a level you can jump on to raise the cage back up to the ceiling to buy yourself more time to fight the Dutchman. | ||
*The Flying Dutchman's Ship: Beating Level 5 will result in you saving Gary...and the Flying Dutchman becoming enraged! | *The Flying Dutchman's Ship: Beating Level 5 will result in you saving Gary...and the Flying Dutchman becoming enraged! You will then have to play the first four levels in reverse as the Dutchman pursues you with his haunted vessel! If he catches up to you, it's an instant death! In Levels 6 and 7 the Dutchman will simply come at you in his ship, but in Level 8 he'll also throw jellyfish if he gets close to you, and in Level 9 the ship will shoot Ghost Cannonballs! | ||
===Levels=== | ===Levels=== | ||
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==Trivia== | ==Trivia== | ||
*Even though this game is based on the episode "[[Shanghaied]]" there's was not a scene/moment where SpongeBob or Patrick even save Gary. | |||
*The ice cream truck from "[[Mermaid Man and Barnacle Boy V]]" makes an appearance in this game. | *The ice cream truck from "[[Mermaid Man and Barnacle Boy V]]" makes an appearance in this game. | ||
*A glitch in the game has been shown [https://www.youtube.com/watch?v=T1rDH6puQNA here]. | *A glitch in the game has been shown [https://www.youtube.com/watch?v=T1rDH6puQNA here]. |
Revision as of 12:45, 31 August 2019
Template:Italic title Template:Online game
Gameplay
The player's objective is to save Template:Data:Links from the Flying Dutchman. After four levels, Template:Data:Links and Template:Data:Links fight the Flying Dutchman and rescue Gary. However, after they rescue Gary, the Flying Dutchman will chase them with his ship and they will have to play the levels in reverse.
The player moves with the left and right arrow keys, ducks with the down arrow, and jumps with the up arrow. The spacebar uses the player's powerup.
Playable characters
- SpongeBob SquarePants
- Patrick Star
Non-Playable characters
- Gary the Snail
- Flying Dutchman
- Squidward Tentacles
Power-Ups and Helpful Items
- Bubble Buddies: You get an extra life every time you collect 100 Bubble Buddies. There are three types - yellow ones are worth 1 Bubble Buddy, blue ones are worth two Bubble Buddies, and purple ones are worth 3 Bubble Buddies.
- Clam: Jumping on clams gives you goodies! Some clams spawn a power-up when jumped on, and others give you Bubble Buddies the first five times you jump on them.
- Jellyfish: This power-up allows SpongeBob and Patrick to throw electrified jellyfish that kill enemies on contact. The jellyfish bounce on the floor, and no more three of them can be onscreen at a time.
- Pufferfish: This power-up allows SpongeBob and Patrick to inflate and grow spikes on their bodies for a few seconds, killing any enemy that touches them while they're inflated. If this ability is used while the character is running, he'll also slide across the ground, making it easier to destroy enemies in your way.
- Hook: Each stage has one hook in it. If you manage to find one, it'll give you a free ride, allowing you to skip some of the level you're on.
Enemies and Hazards
- Ghost Snail: This enemy moves back and forth across the ground or platform he's on. Jumping on him will only make him hide in his shell; use power-ups to kill a Ghost Snail.
- Ghost Jellyfish: This enemy randomly floats around, and can be killed just by jumping on him.
- Cannonball: Seen in Levels 1, 3, and 4. Cannonballs occasionally spawn from either edge of the screen and will slowly fly across. You can get rid of a cannonball by jumping on it.
- Fireball: Seen in Levels 2, 3, and 4. Fireballs rain from the sky, and nothing can destroy them.
- Ghost Cannonball: Seen in Level 4, and also used by the Flying Dutchman's ship. Ghost Cannonballs are the same as normal Cannonballs, except engulfed in ghostly green flames and totally indestructible; jumping on one of these will deal damage to you!
- Ghost Fireball: Only seen in Level 5. Ghost Fireballs are just like normal Fireballs but colored green, and they only appear when the Flying Dutchman summons them with his Ghastly Laugh. Also, they only ever rain down on the floating platforms in the room.
- Water: Falling into water will result in an instant death since SpongeBob and Patrick are terrible swimmers. Level 5 also has a pool of acid which has the same function as water.
- The Flying Dutchman: The final boss of the game, encountered in Level 5. The Dutchman will float around the room and attack by throwing electrified jellyfish just like the ones SpongeBob and Patrick use. He alternates between sending a group of three jellyfish rolling on the floor and tossing up four jellyfish which ricochet around the room. Sometimes, he can also let out a Ghastly Laugh that'll send Ghost Fireballs raining down. To defeat the Dutchman, you have to hit his head six times, either by jumping on him or hitting him with a power-up. This is incredibly easy to do if you have a power-up because once the Dutchman recovers from being hit, he immediately becomes vulnerable to taking damage again. Keep in mind, though, that Gary is also in this level, trapped in a cage suspended above a pool of acid. The cage will slowly lower itself towards the acid and if it reaches the pool, it's game over! Luckily, there's a level you can jump on to raise the cage back up to the ceiling to buy yourself more time to fight the Dutchman.
- The Flying Dutchman's Ship: Beating Level 5 will result in you saving Gary...and the Flying Dutchman becoming enraged! You will then have to play the first four levels in reverse as the Dutchman pursues you with his haunted vessel! If he catches up to you, it's an instant death! In Levels 6 and 7 the Dutchman will simply come at you in his ship, but in Level 8 he'll also throw jellyfish if he gets close to you, and in Level 9 the ship will shoot Ghost Cannonballs!
Levels
- Uptown Bikini Bottom
- Downtown Bikini Bottom
- Bikini Bottom Outskirts
- The Ghostlands
- The Dutchman's Lair
- The Ghostlands Backwards
- Bikini Bottom Outskirts Backwards
- Downtown Bikini Bottom Backwards
- Uptown Bikini Bottom Backwards
Walkthrough
Trivia
- Even though this game is based on the episode "Shanghaied" there's was not a scene/moment where SpongeBob or Patrick even save Gary.
- The ice cream truck from "Mermaid Man and Barnacle Boy V" makes an appearance in this game.
- A glitch in the game has been shown here.
Cultural references
- If the player collects 100 Bubble Buddies, they get an extra life. This may be a reference to the Mario games in which the player gets an extra life by collecting 100 coins.
Timeline
- This game takes place after "Scaredy Pants" because SpongeBob knows the Flying Dutchman.
- Because of this episode, this game also takes place after "Tea at the Treedome."
- This game takes place after "Help Wanted."
- This game takes place after "Bubble Buddy" since multiple Bubble Buddies are seen in the game.
- This game takes place after "Hooky" since SpongeBob and Patrick can ride the hook as a ride.
- This game takes place after "Ripped Pants" because the Snack Bar can be seen in the first and second level.