Battle for Bikini Bottom: Rehydrated/development: Difference between revisions
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[[Category:Battle for Bikini Bottom]] |
Latest revision as of 11:52, 2 July 2025
Template:VTab This article contains information about the development for Battle for Bikini Bottom: Rehydrated.
General
- The game's codename is "Pineapple."
- The unused version of Patrick's Dream from the original game is present in the game files alongside the scrapped third phase against SpongeBot. But now, both levels are completely textureless. This suggests they were likely intended to be included in the main game instead of appearing in the multiplayer mode.
- Interestingly, two candy canes were added between the two islands in Patrick's Dream.
- There's a test level named "BattleArena_P" which was used to tests the enemies' behaviors, with each enemy having its own door.
- There's an unused model of a Jellyfish net, named "SK_Spongebob_Net." It has one animation called "attack" suggesting it may have been intented to be SpongeBob's weapon in the multiplayer mode.
- The net would be eventually used in The Cosmic Shake where SpongeBob would use it when attacking a jellyfish.
- The model of a police boat is present in the game file. While it was likely meant for the Police Station, a similar boat can be found in the intro cutscene but unseen by players.
- There is a model of a skate ramp, likely intended for revisiting the SpongeBall Arena similarly to the original game.
- The ramp was actually present in the 1.0 version but was later disabled in the day one patch when it was found you could spawn the entrance when getting 77 spatulas.
- A different texture for SpongeBob can be found in the files. Interestingly, it look similar to the texture used for SpongeBob's model in The Cosmic Shake.
- Cubemaps from an early version of the hub world can be found in Bikini Bottom files.
- Present in the files of the 1.0 version of the game, is an unused video called "islandvideo.mp4," which seems to be raw footage of the pre-2016 design of the Bikini Atoll island from the theme song.[1]
Prerelease
Gamescom builds
On August 20, 2019, two builds of the game were shown during Gamescom 2019. The first one, titled "Rev. 584213," was shown on IGN YouTube channel. The second one, titled "Rev. 584493" was a slightly more recent playable demo, present on THQ Nordic's booth, during the trade exhibition. Both builds features a 15 minute timer, the first area of Jellyfish Fields and the King Jellyfish boss fight. The game was in "Pre-Alpha" state at that point.
- Jellyfish Fields' skybox is a mix between a blue and orange sky.
- The level also has a more "orange" lighting.
- The dialogue between SpongeBob and the non-playable characters are much more shorter. This change was possibly done for the demo only.
- The hint signs are missing in both builds.
- The buttons use the same textures as the original game.
- Bungee jumping and the teleportation boxes hadn't been implemented yet and have a "coming soon" sign in front of them.
- The camera is more closer to the playable character. This was changed in the remake to be more similar to the original game.
- SpongeBob's physics is different. For example, his "Bubble Bounce" move is more slower in the demo.
- The characters' animations are more primitive in both builds.
- Gary's model is different, as it looks more similar to its original game counterpart.
- The Duplicatotron 1000's light bulbs are untextured.
- The wooden gates simply just slide down into the ground upon being opened.
- The Bikini Bottomites don't react when a robot is near them.
- The Puffer Fishes don't have any animations upon hitting the ground in the "Rev. 584213" build.
- Ham-Mer's taunt animation is slightly different as his head is not punched into his glowing compartment.
- There's no mechanical bits or parts that drops from the robots when destroyed.
- The Flying Tiki had a different design in "Rev. 584213" where it looks more closer to its original design and is lacking a bubble underneath it. In the "Rev. 584493" build, the model was changed to its final design.
- The Wooden Tikis has red markings on them. This look can still be seen in promotional artwork and on the collectible keychains featured in the "F.U.N." Collector's Edition of the game.
- The golden spatula doesn't have any "glowing" aura around it.
- The sock icon in the HUD looks slightly different.
- The SpongeBob font is used for the texts and HUD. It was changed to an entirely different font in the final game.
- The Shiny Objects emit a different sound upon collecting.
- The clam near the bridge, asks to be fed 125 "Shiny Things," rather than "Shiny Objects."
- King Jellyfish is referred to as "Jellyfish King."[2]
IGN Screenshots
On October 25, 2019, multiple screenshots of the game were shown on IGN website, displaying the three sections of Jellyfish Fields alongside the first in-game look at Patrick.
- Jellyfish Fields now uses its final skybox. The lighting is still orangish however.
- The Thunder and Stone Tikis' designs are different. The Stone Tikis have green markings on them while the Thunder Tikis are yellow. Just like the Wooden Tikis, these designs can still be seen in promotional artwork and on the collectible keychains featured in the "F.U.N." Collector's Edition of the game.
- The Duplicatotron 1000's light bulbs are now textured.
- In the first section of Jellyfish Fields, a bus stop can be seen near Squidward which isn't present in the original or final game.
Two concept art were also revealed, showing Downtown Bikini Bottom and Rock Bottom. While Rock Bottom looks identical to its final version, the concept art for Downtown Bikini Bottom has a few differences not seen in the final game.
- Similarly to Jellyfish Fields, Downtown Bikini Bottom was also planned to have a "sunrise" theme.
- The city look more "destroyed," with hot sauces and toilet papers scattered on the buildings and graffiti referencing Plankton being present all around the town. None of these additional details were added in the final game.[3]
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Concept Art of Downtown Bikini Bottom
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Concept Art of Rock Bottom
PAX East build
Battle for Bikini Bottom: Rehydrated was present at THQ Nordic's booth at PAX East 2020. While only the Gamescom demo was playable to the public, a much more recent version of the game was shown to the press. The multiplayer mode and the entirety of Jellyfish Fields were played during the press demo. Although, only footages of the first section of Jellyfish Fields have been released publicly.
- Jellyfish Fields and the characters' models and animations are now identical to the final game.
- The Tikis are also using their final designs.
- Strangely, Ham-Mer's model is different in this build, appearing much more lower-poly and lacking teeth in its mouth. This issue was fixed in the day one patch.
- The NPC still doesn't react when hit or when a robot is near them.
- The SpongeBob font is still in use for the HUD.
- The position of the "Saving Game" icon is different, being on the lower center of the screen.
- SpongeBob's pants texture are misaligned when bungee jumping.
Pre-Hydrated Trailers
On April 16, 2020, THQ Nordic revealed a brand new gameplay trailer, announcing the release date at the same time, then followed by multiple trailers introducing the game's levels. Although the build in the trailers was much closer to final, it still has- a few notable differences.
- The font for the cruise bubble timer does not have white outlines.
- Caustics were originally much more omnipresent around levels. A lot of them were removed in the day one patch.
- The animation for swapping characters at the bus stop has a different camera angle.
- The Jellyfish Caves' design is different, looking more similar to its original counterpart. The day one patch revamped Jellyfish Caves' design by adding bigger blue crystals throughout the level.
- In Rock Bottom Museum, the plaques near the exhibitions originally said "Bold and Brash, Squidward Tentacles, Belong in the trash." The texture for the plaques was changed in the final version for an unintelligible text.
- There's no Texas landscape underneath Sandy's Dream.
- Robo-Sandy's tail doesn't emits any smokes or fire.
- The multiplayer mode is still using the SpongeBob font.
- The robots are also turning red after they've been hit once.
Gallery
Videos
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Gameplay footage of the "Rev. 584213" build.
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Gameplay footage of the "Rev. 584493" build.
Screenshots
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Model of a police vehicle.
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Model for the skate ramp, meant to access the SpongeBall Arena.
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Alternative texture for SpongeBob.
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Cubemap from an early version of Bikini Bottom.
Prerelease screenshots
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Jellyfish Fields with a sunrise skybox.
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Pre-alpha screenshot of Jellyfish Fields, a bus stop can be seen near Squidward.
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Prototype model for SpongeBob[4]
Concept art
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Thunder Tiki, Floating Tiki Concept Art
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Tubelet Concept Art
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Slick Concept Art
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Sleepy-Time Concept Art
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Robo-Plankton & Monsoon Concept Art
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Robo-Squidward Concept Art
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Sand Mountain Concept Art
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SpongeBot SteelPants Concept Art
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Arf Concept Art
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BZZT-Bot, Flying Cow, FranZapper, Dehydrated SpongeBob & Chuck Concept Art
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Bus Stop Concept Art
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Robo-Sandy Concept Art
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King Jellyfish Concept Art
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Flying Dutchman Concept Art
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Prawn Concept Art
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Robo-Patrick Concept Art
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Industrial Park Concept Art
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Stone Tiki Concept Art
References
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated - The Cutting Room Floor
- ↑ Prerelease:SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated - The Cutting Room Floor
- ↑ 22 New Gorgeous Screens from SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated – IGN First
- ↑ https://www.artstation.com/artwork/xzXx42