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Anchovy Assault: Difference between revisions

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The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, your character kicks it a certain distance depending on the power meter. To increase the distance, A meter will appear and you must throw [[jellyfish]],(SpongeBob) plates,(Squidward) or [[Krabby Patty|Krabby Patties]](Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if you throw it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, you get the distance it was flung in free play mode and that is the final score. In contest mode, if you kick the robot anchovy far enough the distance is added to your score and you move on to the next wave. If you did not kick the anchovy far enough you have to try again or give up. Contest mode automatically ends if you do not reach the required distance in 3 tries and it's game over.
The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, your character kicks it a certain distance depending on the power meter. To increase the distance, A meter will appear and you must throw [[jellyfish]],(SpongeBob) plates,(Squidward) or [[Krabby Patty|Krabby Patties]](Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if you throw it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, you get the distance it was flung in free play mode and that is the final score. In contest mode, if you kick the robot anchovy far enough the distance is added to your score and you move on to the next wave. If you did not kick the anchovy far enough you have to try again or give up. Contest mode automatically ends if you do not reach the required distance in 3 tries and it's game over.
{{Stub}}
{{Stub|Games}}

Revision as of 15:57, 22 July 2016

Template:Online game

Gameplay

The player plays as SpongeBob, Squidward or Mr. Krabs and tries to stop Plankton's robot anchovies from reaching the Krusty Krab. There are two modes, free play and contest. In free play, your character must kick the robot anchovy as far as possible. In contest mode, you must kick the robot anchovy a certain distance to progress.

The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, your character kicks it a certain distance depending on the power meter. To increase the distance, A meter will appear and you must throw jellyfish,(SpongeBob) plates,(Squidward) or Krabby Patties(Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if you throw it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, you get the distance it was flung in free play mode and that is the final score. In contest mode, if you kick the robot anchovy far enough the distance is added to your score and you move on to the next wave. If you did not kick the anchovy far enough you have to try again or give up. Contest mode automatically ends if you do not reach the required distance in 3 tries and it's game over. Template:Stub