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Anchovy Assault: Difference between revisions

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==Gameplay==
==Gameplay==
The player plays as {{Link|SpongeBob}}, {{Link|Squidward}} or {{Link|Mr. Krabs}} and tries to stop [[Sheldon J. Plankton|Plankton's]] robot anchovies from reaching the [[Krusty Krab]]. There are two modes, free play and contest. In free play, your character must kick the robot anchovy as far as possible. In contest mode, you must kick the robot anchovy a certain distance to progress.
The player plays as {{Link|SpongeBob}}, {{Link|Squidward}} or {{Link|Mr. Krabs}} and tries to stop {{Link|Plankton}}'s robot anchovies from reaching the [[Krusty Krab]]. There are two modes, free play and contest. In free play, the player's character must kick the robot anchovy as far as possible. In contest mode, the player must kick the robot anchovy a certain distance to progress.


The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, your character kicks it a certain distance depending on the power meter. To increase the distance, A meter will appear and you must throw [[jellyfish]] (SpongeBob), plates (Squidward), or [[Krabby Patty|Krabby Patties]] (Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if you throw it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, you get the distance it was flung in free play mode and that is the final score. In contest mode, if you kick the robot anchovy far enough the distance is added to your score and you move on to the next wave. If you did not kick the anchovy far enough you have to try again or give up. Contest mode automatically ends if you do not reach the required distance in 3 tries and it's game over.
The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, the character kicks it a certain distance depending on the power meter. To increase the distance, a meter will appear and the player must throw [[jellyfish]] (SpongeBob), plates (Squidward), or [[Krabby Patty|Krabby Patties]] (Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if the player throws it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, the player gets the distance it was flung in free play mode and that is the final score. In contest mode, if the player kicks the robot anchovy far enough the distance is added to their score and they move on to the next wave. If the player did not kick the anchovy far enough they have to try again or give up. Contest mode automatically ends if the player does not reach the required distance in 3 tries and it's game over.


==Characters==
==Characters==

Revision as of 22:58, 10 April 2017

Template:Online game

Gameplay

The player plays as Template:Data:Links, Template:Data:Links or Template:Data:Links and tries to stop Template:Data:Links's robot anchovies from reaching the Krusty Krab. There are two modes, free play and contest. In free play, the player's character must kick the robot anchovy as far as possible. In contest mode, the player must kick the robot anchovy a certain distance to progress.

The game is played by repeatedly pressing spacebar as fast as possible. When the robot anchovy approaches, the character kicks it a certain distance depending on the power meter. To increase the distance, a meter will appear and the player must throw jellyfish (SpongeBob), plates (Squidward), or Krabby Patties (Mr. Krabs) at it when the arrow points to the green zone in the meter. Doing so will make the robot anchovy bounce higher, but if the player throws it while the arrow is in the red zone the robot anchovy will start falling. When the anchovy hits the ground, the player gets the distance it was flung in free play mode and that is the final score. In contest mode, if the player kicks the robot anchovy far enough the distance is added to their score and they move on to the next wave. If the player did not kick the anchovy far enough they have to try again or give up. Contest mode automatically ends if the player does not reach the required distance in 3 tries and it's game over.

Characters

Playable characters

Non-playable characters