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Symphonic Adventures

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Symphonic Adventures is a series of tracks composed by Dick de Benedictis and distributed by EastWest and Sound Ideas. The tracks are used by Nicolas Carr and occasionally included in new original tracks. Most of these cues were made available on APM Music in 2006 under the Sonoton label.

It can also be heard in other shows such as non-Nickelodeon shows like Phineas and Ferb, and South Park and even video games like Half-Life and others.

These cues were used in Nicktoons and cutscenes in SpongeBob SquarePants featuring Nicktoons: Globs of Doom.

Usage

Bad Guys

Bad Guys A

Alternate title: "Bad Guys: 128 Tutti"

Games

Bad Guys B

Alternate title: "Bad Guys 128: Tutti hit"

Cluster

Cluster 3

Alternate title: "FX 4: Wild & free only"

Games

Cluster 5

Alternate title: "FX 3: Tutti + wild & free"

Dark Premonition

Dark Premonition A

Alternate title: "Wild and Free 3 - Tutti"

Other

Death Clock

Main article: Death Clock

Doom Threat

Alternate title: "Suspense 13: Tutti"

The Patrick Star Show

Eerie Scene

Eerie Scene A

Alternate title: "Suspense 1: Tutti"

Evil Mind

Evil Mind 1

Evil Mind 3

Alternate title: "FX 6: Evil Mind: Version 1"

Games

Evil Mind 4

  • 302-303. "Kreepaway Kamp" - The shadowy figure appears and takes SpongeBob.

Evil Mind 5

Alternate title: "FX 6: Evil Mind: Version 4"

Evil Mind 7

Alternate title:

Evil Mind 8

Alternate title: "FX 6: Evil Mind: Version 9"

Games

Evil Mind 10

Evil Mind 11

Alternate title: "FX 7 - Evil Mind 2 - Version 4"

Evil Mind 12

Alternate title: "FX 7 - Evil Mind 2 - Version 5"

Film Orchestra FX

FX 7: Evil Mind 2: Version 3 (Symphonic Adventures Exclusive)

Alt. titles: "Film Orchestra FX 7"

Games

FX 9 - Dead End: Version 5

Help

Help 4

Alternate title:


Help 7

Alternate title:

Help 8

Alternate title: "FX 8: Roller Coaster - Version 1"

Games


Increase

Increase B

Alternate title: "Suspense 9: New key"

Games

Lost Hearts

Lost Hearts A

Alternate title:

Lost Hearts C

Alternate title:

Lost Hearts D

Alternate title:


Mentally Confused

Mentally Confused D

Alternate title: "Psycho 128: Wild and free crescendo 2"

Mentally Confused G


Psycho 128 - Strings hit

Games

Psycho 128: Variation 1


Nervous Tension

Games


Nervous Tension 3

Alternate title: "Suspense 12: Tutti"

Other

Predators

Predators A

Alternate title: "Predators 128: Tutti"

Games

Predators C

Alternate title:

Predators D

Alternate titles: "Predators 128: Strings loop end", "Orchestral Building Suspense Accent 6," "Suspense Rising"

The last bars of this are famous in various media but pitched down by a couple of semitones.

Games

Predators E

Alternate title:

Predators F

Alternate title:

Predators 128: Strings loop

Psycho Chase

Psycho Chase A

Alternate title: "Suspense 5 - Tutti"

Theme Parks


The Shock

The Shock [#54]

Alternate title: "Fairground: 116 Tutti"

  • 146b. "Earworm" - "Trying to escape is futile!"
Kamp Koral: SpongeBob's Under Years
The Patrick Star Show

Tough Action

Tough Action C

Alternate title: "Hitchcock: 128 Tutti end"

Tough Chase

Tough Chase #30.6

Alternate title:

Tough Chase #30.8

Alternate title:

Games

Vertigo Gang

Vertigo Gang D

Alternate title:

Wild and Free

Wild and Free B

Alternate title:

Games

Wild and Free F

Zoom

Zoom D

Alternate title: "Small Instr 3: Tutti"

Theme Parks

Usage in tracks composed by Nicolas Carr

Allergy Attack 2

"Allergy Attack 2" uses Mentally Confused A and Alert A.

  • 292b. "Allergy Attack!" - Allergy spreading to the customers.
  • 295b. "SpongeChovy" - The mailman sees SpongeBob and Patrick as faux-chovies.

Allergy Attack 3

"Allergy Attack 3" uses Alert A, and Vertigo 128 - Brass.

  • 292b. "Allergy Attack!" - SpongeBob tries vacuuming Squidward into the suit.
  • 295b. "SpongeChovy" - The mailman sees SpongeBob and Patrick as faux-chovies.

Balloon Pop Panic

"Balloon Pop Panic" uses Evil Mind 3, Death Clock B, and a sample from ProjectSAM: Colours Animator.

Creepy Situation

"Creepy Situation" uses Help 11, Zoom A-B, and Zoom E.

  • 9b. "Game Night" - They hide in an actual lobster trap.

Danger Alert

"Danger Alert" uses Zoom D.

Distroy the Circus

"Distroy the Circus" uses Death Clock A.

Driven To Madness 1

"Driven To Madness 1" uses Cluster 1, Nervous Tension 1-3, and Psycho Surgery by Nicolas Carr.

  • 280b. "Wallhalla" - Wally complains about his annoying "neighbor"; Wally laughs crazily.

Driven To Madness 2

"Driven To Madness 2" uses Cluster 3, Nervous Tension 3, and Wild and Free #73.7.

Driven To Madness 3

"Driven To Madness 3" uses Nervous Tension 3, Doom Threat, and Alert A.

  • 280b. "Wallhalla" - Wally hears SpongeBob laughing.

Driven To Madness 4

"Driven To Madness 4" uses Nervous Tension 3, and Wild and Free #73.7.

  • 5b. "I Smell a Pat" - Cecil transforms into a monster after eating his stew.

Help Us Patrick

"Help Us Patrick" uses Bad Guys A.

  • 280b. "Wallhalla" - Wally chases SpongeBob into his TV.

Hooked on Chum

"Hooked on Chum" uses "Zoom E", "The Shock #55", and "Help 8".

  • 262b. "The Hankering" - Plankton notices something wrong with Krabs.

In the Cooler Tension Build Up

"In the Cooler Tension Build Up" is a combination of "Zoom D," "Evil Mind 4," Stab #39.5 from ProSamples 33: Orchestral Loops, a low-pitched version of "Wild and Free A," and "Stargate 66 - Gliss 2" (also called "STKORGLSS") from the "EastWest: Percussive Adventures library.

Is It Over Yet? 2

"Is It Over Yet? 2" uses Action Fanfare A and "Ghost Phrases" from Best Service: Advanced Media Trax: Classic Composer.

  • 187a. "Don't Look Now" - "Okay, keep your eyes open."; Patrick holding SpongeBob's eyes open.

Kill The Monster

"Kill The Monster" uses Death Clock B and FX 7: Evil Mind 2: Version 3.

Lost in Limbo

Main article: Lost in Limbo
"Lost in Limbo "uses "Death Clock B," "Death Clock E," "Death Clock H," "Evil Mind 3," along with samples from Percussive Adventures. There are four versions.

Not to Worry 2

"Not to Worry 2" uses Wild and Free A, Alert A, Bronx A, Mentally Confused C, Schwartzeneger 128 - Tutti loop, Schwartzeneger 128: Tutti loop end, and Psycho Chase A.

Oh My Neptune

Main article: Oh My Neptune
"Oh My Neptune" uses "Evil Mind 3."

On Fire

"On Fire" uses "Psycho Surgery," "Oh My Trill!," and a low-pitched version of "Uh Oh Flutter-Eyed."

Oops Uh Oh

"Oops Uh Oh" uses "The Shock #55.2".

  • 242b. "Gary & Spot" - Gary and Spot surrounded by other animals.

Psycho Surgery

Main article: Psycho Surgery

"Psycho Surgery" uses "Increase B" with a sample from Orchestral Colours, Psycho 128: Strings loop 1 and Mentally Confused E.

Rising Realization Tension

"Rising Realization Tension" uses The Shock #54.2.

  • 11b. "Squatch Swap" - The sea squatches are angry at Patrick.

Rising Suspense

"Rising Suspense" uses "Zoom B", "Evil Mind 8", and "Oh My Neptune."

Scary Twins

"Scary Twins" uses Lost in Limbo and Death Clock B.

  • 253a. "Jolly Lodgers" - Squidward sees SpongeBob and Patrick at the end of the hallway.

Shock Suspense

"Shock Suspense" uses Nervous Tension 2.

  • 9b. "Game Night" - Krabs takes them inside his cabin.

Suspense Build

"Suspense Build" uses Nervous Tension 1.

Tense Suspense

"Tense Suspense" uses Increase A and Increase B with tremolo strings and timpani.

  • 32a. "Pressure" - "Make it last."/SpongeBob goes above water.

Time to Go

"Time to Go" uses Nervous Tension 1.

The Clams That Wouldnt Leave

"The Clams That Wouldnt Leave" uses "Cluster 4," "Death Clock C," and "Death Clock F."

  • 292a. "SquidBird" - Clams waiting outside Squidward's house.
  • 301b. "Hysterical History" - SpongeBob, Patrick, and Sandy enter the ghost exhibit.

Transformation

"Transformation" uses Evil Mind 10 and Bad Guys A.

Transformer Malfuction

"Transformer Malfuction" uses Evil Mind 8.

Volatile Situation

"Volatile Situation" uses Very Wrong A and Increase A.

  • 9b. "Game Night" - They try to not wake baby Pearl up.

Wait Until Mom Gets Back

"Wait Until Mom Gets Back" uses The Shock #55.2.

Who Are You

"Who Are You" uses Nervous Tension 1.

Wise Guy

"Wise Guy" uses "Death Clock C" and "Evil Mind 8."

Trivia