SuperSponge
File:Frankendoodle 053.png | This article is in need of one or more better quality images. Please help Encyclopedia SpongeBobia by uploading a better image or editing the current image. |
---|
Description
"Hoppin' Clams! SpongeBob wants to give his friend Patrick Star autographs from their favorite superheroes, Mermaid Man and Barnacle Boy. But first, SpongeBob must succeed at some increasingly zany challenges. See if SpongeBob can fulfill the superheroes' requests to win their autographs!"
Cast (Console version)
- Tom Kenny - SpongeBob SquarePants/Gary the Snail/French Narrator
- Bill Fagerbakke - Patrick Star
- Rodger Bumpass - Squidward Tentacles
- Joe Whyte - Eugene H. Krabs
- Carolyn Lawrence - Sandy Cheeks
- Doug Lawrence - Sheldon J. Plankton
- Brian Doyle-Murray - Flying Dutchman
- Ernest Borgnine - Mermaid Man
- Tim Conway - Barnacle Boy
Gameplay
PlayStation version
The game is a 2D platformer, where SpongeBob is tasked by Barnacle Boy to gather several objects. There are a total of five chapters, with each chapter containing four levels. The desired objects are located at the end of each level, while a boss battle is encountered at the end of the fourth level.
Several golden spatulas are scattered in every level, which serves as the player's health, similar to the rings in the Sonic the Hedgehog series. Any damage taken will scatter the spatulas on the ground. These will remain on the ground to be collected for a very brief period of time until it disappears. Collecting 100 spatulas will grant an extra life.
Chapters
Chapter 1: Bikini Bottom
Bikini Bottom's pathway is going down the neighborhood into the Jellyfish Fields around Sandy's treedome across the Fish Hooks Park and around Downtown Bikini Bottom to fight the mother jellyfish.
- Level 1: Jelly Fields
- At the start of the game, Squidward instructs the player about the controls and how to use the jellyfish net. The objective of the level is to get the Jellyfish Jelly.
- Level 2: Sandy's Tree Dome
- The player needs to refill the player's water helmet that has sprung a leak. The objective of this level is to get the Sea-Nut Butter.
- Level 3: Fish Hooks Park
- The player must traverse the landscape using fish hooks and some spiky pits make for obstacles in the player's way. The objective of this level is to get the lettuce.
- Level 4: Downtown Bikini Bottom
- At the end, the player must face the Mother Jellyfish who will try to sting the player and the player's only way to defeat her is to throw jellyfish at her. The objective of this level is to get the bread.
- Bonus Level 1: Six Clams Adventure Land: Big Wheel
- To unlock this level, the player must have 60 golden spatulas total in at least one level. In this bonus level, the player must use balloons and jump on the Ferris wheel to collect 25 Kelp Tokens in 30 seconds and cross the finish line to the right of the wheel. Any tokens collected are kept.
Chapter 2: To the Center of the Earth
- Level 1: Cavernous Canyons
- At the beginning of the level, Mr. Krabs tells the player how to use the coral blower. The objective is to try to get the kelp cream.
- Level 2: Thermal Tunnels
- Patrick tells the player how to use a balloon he got for his birthday so the player can float past obstacles. The objective is to get the loofah.
- Level 3: Acrid Air Pockets
- The player learns to blow bubbles and use them as platforms to jump on. The objective is to get the mud pack.
- Level 4: Lava Fields
- The player jumps over the lava and dodges the fireballs that shoot out of the lava. At the end of the level, the player fights a mechanical fish called a Sub-Shark. There are rumors that Plankton created this creature. To defeat him, the player has to use a jellyfish launcher and shoot jellyfish at him. If the player is out of jellyfish, they must instead bounce on the tires and butt-bounce on him. In the Game Boy Advance version, the player needs to use his/her melee attack to damage the boss as soon as he starts lunging. The objective is to get the false teeth.
- Bonus Level 2: Six Clams Adventure Land: Roller Coaster
- This level is unlocked when the player collects 70 Golden Spatulas in one level. Here, the player has to ride the roller coaster, collect 25 Kelp Tokens, and jump over any obstacles they come across. Unlike the main levels, the player does not lose a life if they die.
Chapter 3: Bikini Bottom Prehistoric Times
- Level 1: Precipice Canyon
- Before the level starts, the player is in Plankton's lab. Plankton is mad at the player for discovering his secret time machine, but he lets the player use it anyway. SpongeBob enters the time machine. Then the level begins, the player starts off by butt-bouncing on the unstable floor so the player can get down. Then the player uses Patrick's balloon to float down gently. Mr. Krabs tells the player that they can walk on spikes by using his squeaky boots. The objective is to get the superhero underpants.
- Level 2: Desert Wasteland
- Sandy teaches the player to use the karate glove to chop enemies. The player can kill the tornado by butt-bouncing on it. The player must find the scallop bra.
- Level 3: Kelpazoic Jungle
- The objective of the level is to find the slippers. At the end of the level, the player is being eaten by a whale, hinting the next level.
- Level 4: Inside the Whale
- The player must dodge the goo and fish bones to get the starfish mask, but it won't be easy. The whale has a parasitic worm inside him, and the player must fight it by butt-bouncing on it.
- Bonus Level 3: Six Clams Adventure Land: Tunnel of Love
- This level is unlocked when a player collects 80 Golden Spatulas in one of these levels. Here, the level is played similarly to the Roller Coaster, but the player must instead jump over logs and dodge swinging hearts as they collect 25 Kelp Tokens. As with the previous bonus level, the player does not lose lives if they get hit by an obstacle.
Chapter 4: Rock Bottom
- Level 1: Road to Rock Bottom
- Barnacle Boy requests his favorite candy bar from Rock Bottom. In this level, the player must climb down the road that goes down to Rock Bottom. The player must get a coin for the candy machine, but the machine is empty. The player tries going to Lonely Souls.
- Level 2: Lonely Souls
- The player must hop on the parts of the bridge and ride the rafts. At the end, the player finds another candy machine and another coin, but that machine is empty too. The player decides to look in the graveyard.
- Level 3: Graveyard
- The player is looking for a coin to get a candy bar for Barnacle Boy again, and this time the player must dodge ghosts and skulls. Once the player reaches the end of the level, and the player finds a coin for another candy machine, and that one is empty too! Who is eating all those candy bars?
- Level 4: Last Stop
- The player looks for one more coin for a candy bar. The player starts out above ground, but then the player goes underground. The level ends with a boss fight with the Flying Dutchman. The player beats him by using the jellyfish launcher. The player finally gets a candy bar.
- Bonus Level 4: Six Clams Adventure Land: Ghost Train
- This level is unlocked after collecting 90 Golden Spatulas in one level. As with Bonus levels 2 and 3, the player has to ride the namesake train through a tunnel while collecting 25 Kelp Tokens. Obstacles here include swinging pumpkins, blades, and electrical barriers.
Chapter 5: Industrial
- Level 1: Jelly Fields (industrial version)
- Mermaid Man will miss his favorite show if SpongeBob does not get the tools to fix the TV. So the player first has to get a hammer. The player dodges the oil to get to the end of the level.
- Level 2: Man Ray's Lair
- The player tries to avoid the oil and Man Ray. The objective is to get the antenna.
- Level 3: Oil Rig
- The player must avoid the flames and enemies. The player also must hop on moving platforms and jump in pipes. The player must get an oil can.
- Level 4: Canning Factory
- The final level of the game involves butt-bouncing on boxes and wooden floors to get a monkey wrench. The level ends with a boss fight with a dog made of iron called an Iron Dogfish. To beat him, the player must spray steam at him to freeze him. While he is frozen, the player must butt-bounce on him before he unfreezes. Keep doing this until he is dead. The player wins the monkey wrench and beats the game.
- Bonus Level 5: Six Clams Adventure Land: Snail Race
- This level is unlocked after collecting every Golden Spatula in a single level on Chapter 5. Here, the player must help Gary get to his food bowl while making sure he doesn't fall off the stage and getting 25 Kelp Tokens.
Ending
SpongeBob is in Shady Shoals fixing the TV. Mermaid Man and Barnacle Boy give the player the signed picture of them, and Barnacle Boy learns that friendship is priceless. Then everyone is in SpongeBob's house celebrating Patrick's birthday.
Game Boy Advance version
The Game Boy Advance version of SuperSponge has less detail than the PlayStation version due to hardware differences. Also, the spatulas are not a measurement of health. The health is separate, with 100 HP. Some enemies are redesigned as well. While there is no voice acting in this version, the level design and story are mostly the same as the PlayStation version.
Development
The game was announced on April 9, 2001 on THQ's official website on PlayStation games under the title "Sponge Bob"[sic] and was scheduled to be released in the summer along with Rocket Power: Team Rocket Rescue which was also set to be released at the same time for PlayStation.[4] On May 4, THQ announced that the game was delayed and it would instead be releasing in fall under a new final title, SpongeBob SquarePants: SuperSponge.[5] The game's plot is based off on the season 1 episode "Mermaid Man and Barnacle Boy."[6] On August 5, the game's official cover was released and was rated E for "Everyone" by the ESRB.[7]
On September 20, THQ made a press release, announcing the game's existence along with releasing another SpongeBob game for PC titled Operation Krabby Patty.[8]
The source code alongside many prototypes of the PlayStation and Game Boy Advance versions were leaked after Climax Group was shut down.[9]
PlayStation version
General
- There are multiple unused music tracks in the PlayStation version. Some would end up used in the Game Boy Advance version such as a Game Over song.
- Graphics exists for unused objects such as a spatula floating on a balloon and glasses that would have allowed to catch blue jellyfish.
- There's also an unused graphic of Bikini Atoll which was seen in early screenshots of the game.
- An image of a Superman cosplayer's face with his eyes and mouth cut out is present in the files.
- Several unused dialogue are still in the game's files. Some of them would end up used in Operation Krabby Patty.
- The health bar was going to be an icon of SpongeBob that would go red if he was hit. This ended up being used in the Game Boy Advance version.
- Many enemies were cut in the final game such as a small blue blob, a Nautilus, an eyeball on a stalk, and the shark from "MuscleBob BuffPants."
- SpongeBob has many unused animations including several death animations.[10]
Prerelease
- Most of the characters and objects were meant to be pre-rendered 3D models at one point before being converted to 2D sprites in the final game.
- Present in the development files, is the model of a cut enemy called the "Booger Monster." It has an attack animation, a sound effect when moving and a sketch showing its size compared to SpongeBob.
- The theme was originally going to be the normal SpongeBob SquarePants theme song, using the PlayStation instruments. The options menu music, however, was not very different; the only difference was that the flute they used was pre-recorded, not sampled. The composer says that it was replaced last minute per Nickelodeon's request.[citation needed]
- Suggestive drawings of SpongeBob, Patrick, and Sandy can be found the development files of the game.
- SpongeBob was planned to have the same health system as the Game Boy Advance version. This was changed in the final version to work more like Sonic the Hedgehog's rings.
- The game over screen in many of the prototypes has Plankton next to a phonograph. But in the final version, it has Patrick in SpongeBob's living room.[9][11]
Gallery
Videos
Screenshots
-
Early sprite of SpongeBob.
-
Superman cosplayer's image found in the files.
-
Bikini Atoll.
-
SpongeBob's model found in the source code.
-
Booger Monster's model.
-
Sketch with the Booger Monster and SpongeBob.
Game Boy Advance version
General
- The Sub-Shark boss theme and the Parasitic Worm's theme from the PlayStation version are also present in the handheld version
- An unused sprite for Squidward, using an early model of him is in the game's file. In the final version, it's his head in a dialogue box.[12]
June 6, 2001 Prototype
- The characters' dialogues are shown on a black background with no sounds or animations.
- The title cards appear on a black background.
- When entering a level, there's no text telling the player what to get.
- A stage named "KBMAP" is present in the files and is placed after Chapter 1 in the level select screen. It's a short level with only one enemy and there's no way to beat it aside of resetting the game.
- Some stages has different names such as: Jellyfields (Jelly Fields in the final game), Sandy's Biodome (Sandy's Tree Dome), Bikini Bottom Town (Downtown Bikini Bottom), Polluted Seabed (Man Ray's Lair), and Canning Ship (Canning Factory).
- Pressing Select in the June 6, 2001 prototype will restore SpongeBob's health, but this doesn't occur in the final game as this was to test the health system.
- SpongeBob's movement system is slightly different.[13]
Videos
Reception
SuperSponge has received mixed reviews from critics on both platforms since its release. The PlayStation version received a 68%[14] and the Game Boy Advance version a 67.83%[15] on GameRankings. The PlayStation version of this game ultimately sold well enough to receive the title of "Greatest Hits."[16]
Walkthrough
PlayStation version
Game Boy Advance version
Backwards compatibility
Both versions of the game have backwards compatibility on the following systems:
- GameCube (requires Game Boy Player) - The Game Boy Player peripheral allows Game Boy Advance games to be played on a GameCube.
- Nintendo DS - The Game Boy Advance version can be played on either a Nintendo DS or DS Lite.
- PlayStation 2 - The disc of the PlayStation version can be played on any PlayStation 2 model.
- PlayStation 3 - Same as PlayStation 2, discs of PlayStation games are playable on any PlayStation 3 model.
Trivia
General
- This is the first SpongeBob SquarePants video game for three things:
- To be released for multiple systems, a home console and the Game Boy Advance.
- To feature an FMV (Full Motion Video).
- The first SpongeBob work in which Patrick's birthday is celebrated.
- This is the only SpongeBob SquarePants video game to be released for the original PlayStation, unless the crossover game Nicktoons Racing is included.
- There is a rumor that there was going to be a Nintendo 64 version, but it was never even planned. This can be proved by looking at the development files, which have no reference of a Nintendo 64 version.
- Clips from "Mermaid Man and Barnacle Boy III," "Pressure," "Welcome to the Chum Bucket," "The Secret Box," and "Band Geeks" are used in the game's introduction cutscene in the PlayStation version.
- All of the clips are from season 2 episodes.
- Despite being used as footage, this video game was released months before "Welcome to the Chum Bucket" even premiered in the United States.
- The GBA menu logo is similar to the Italian dub of the show.
- The title screen of the handheld version is taken from the SpongeBob SquarePants Toolkit Nickelodeon provided to Climax.
- The Game Boy Advance version's title screen omits "SuperSponge" from the game's title. However, the Game Boy Advance cartridge and box art use the game's full title.
- The Nickelodeon 4 Games On One Game Pak release also just uses "SpongeBob SquarePants" while omitting "SuperSponge" from the game's title.
- In the Game Boy Advance version, SpongeBob's water helmet is exclusive for the final level only by serving a visual effect only, but if jumping on a specific bird nest in Sandy's Tree Dome by butt-slamming (higher distance will be reached) it will take SpongeBob to another bird nest on a higher branch and by butt-slamming that bird nest and veering to the left to where many background leaves are located and fall SpongeBob will collect five golden spatulas and a water helmet that does not need to be re-filled (unlike the PlayStation version).
- In the PlayStation version, the spatula collecting system is similar to the ring collecting system in the Sonic the Hedgehog video game series.
- Contrary to the PlayStation version, the Game Boy Advance version does not have SpongeBob enter the whale via mouth at the end of Kelpazoic Jungle, even though the following level still takes place inside of it.
- The characters in this game are actually pre-rendered sprites.
- This, SpongeBob's Truth or Square, and SpongeBob's Boating Bash are the only video games where Ernest Borgnine actually does the voice of Mermaid Man. In all other video games appearances of Mermaid Man, he was voiced by Joe Whyte or Joe Alaskey.
- The French Narrator is listed as "French Man" in the credits for this video game in the PlayStation version.
- Also in that same version, Rodger Bumpass' first name is misspelled as "Roger."
- Man Ray appears as a regular enemy in this game, despite being featured prominently in the FMV opening.
- In the Game Boy Advance version, Man Ray is completely absent, although his lair still appears as a level.
- Mother Jellyfish and the Flying Dutchman are the only bosses who have previously appeared in the series. The rest are specifically made for this game.
- This game also marks the first instance where the Flying Dutchman is associated with Rock Bottom. This would go on to become a recurring trend in later games, although this was never established in the series proper.
- Most of the enemy designs in the game are original, not being based on pre-existing characters from the show.
- In the Game Boy Advance version, Rock Bottom's appearance is almost completely different from its depiction in the series, except for one cutscene at the end of the chapter featuring it.
- The second chapter of the game is completely original, not being based on any episode; the featured location never appeared in the series.
- Some of the voice clips used in this game were reused for the SpongeBob SquarePants PC game Operation Krabby Patty.
- The entire development archives along with the deliverables used to build the game can be found here.
- The SpongeBob font can be found here. Its official name is SpongeBoyTT1.
Episode references
- The game features levels based on "Tea at the Treedome," "Hooky," the prehistoric scenes in "SB-129," and "Rock Bottom."
- The time machine from "SB-129" appears, although in this game, it is owned by Plankton instead of being from the future.
- The bus at the start of the first level is a reference to "I Was a Teenage Gary."
- Squidward also mentions the Krusty Krab being closed on Sundays, which is a reference to "SB-129."
- The jewelry store in the background of Downtown Bikini Bottom is based on an unused location from "Mermaid Man and Barnacle Boy II." The magic shop from "F.U.N." also appears.
- In the Game Boy Advance version, one of the vehicles in Downtown Bikini Bottom is the snail ambulance from "I Was a Teenage Gary."
- The first boss, the Mother Jellyfish, is likely based on the ending of "Jellyfishing."
- The reef blower from the episode of the same name appears, although it is called the coral blower.
- The squeaky boots from the episode of the same name appears as a power-up.
- SpongeBob's balloon from "Rock Bottom" also appears as a power-up.
Errors
- Jellyfish Fields is called Jelly Fields.
- On the back cover of the "Greatest Hits" release, the sentence "autographs from their favorite" has no spaces between the words.
Cover scans
-
Textless cover
-
PlayStation regular cover
-
PlayStation Greatest Hits cover
-
PlayStation back cover
-
PlayStation inner cover
-
PlayStation Greatest Hits inner cover
-
Game Boy Advance beta cover
-
Game Boy Advance back cover
Alternate covers
-
European PlayStation front cover
-
European PlayStation back cover
-
European Game Boy Advance front cover
-
European Game Boy Advance back cover
-
Australian front cover
-
Australian back cover
Discs/Cartridges
-
PlayStation disc (USA)
-
PlayStation Greatest Hits disc (USA)
-
PlayStation disc (Europe)
-
Game Boy Advance Game Pak (USA)
-
Game Boy Advance Game Pak (Europe)
Video
References
- ↑ SpongeBob Squarepants: SuperSponge - PlayStation - IGN.com
- ↑ SpongeBob SquarePants: SuperSponge (GBA) - GameZone
- ↑ Spongebob Squarepants : Supersponge - Jeuxvideo
- ↑ THQ - PlayStation - 04/10/2001
- ↑ THQ - PlayStation - 06/09/2001
- ↑ SpongeBob SquarePants: SuperSponge - Game Details
- ↑ THQ - PlayStation - 08/05/2001
- ↑ PR - 09/20/2001 - THQ AND NICKELODEON SHIP TWO NEW SPONGEBOB SQUAREPANTS VIDEOGAMES
- ↑ 9.0 9.1 Development:SpongeBob SquarePants: SuperSponge (PlayStation) - The Cutting Room Floor
- ↑ SpongeBob SquarePants: SuperSponge (PlayStation) - The Cutting Room Floor
- ↑ Proto:SpongeBob SquarePants: SuperSponge (PlayStation) - The Cutting Room Floor
- ↑ SpongeBob SquarePants: SuperSponge (Game Boy Advance) - The Cutting Room Floor
- ↑ Proto:SpongeBob SquarePants: SuperSponge (Game Boy Advance)/June 6, 2001 Prototype - The Cutting Room Floor
- ↑ SpongeBob SquarePants: SuperSponge (PlayStation) - GameRankings
- ↑ SpongeBob SquarePants: SuperSponge (Game Boy Advance) - GameRankings
- ↑ SpongeBob SquarePants: Supersponge - PlayStation Illustrated